Source: Steam Community (opens in a new tab)
2.0.164.0
Added a new book: Council at Gamma Rock.
Sapient plants are now considered to have minds and can be interacted with in all the ways mental interaction is supported (e.g., domination, beguiling, etc).
You can now throw things through your own force fields.
Haggabah can now be detected by Heightened Hearing and Sense Psychic.
Feral lah pods now inherit the attitudes of their parent feral lah plant.
Lurking beth clusters spawned by Burgeoning are now friendly to the spawner.
Visiting a town of NPCs with amnesia no longer causes you to get amnesia.
Waydroids are once again hostile by default.
Dominating creatures now causes less sudden hostility to develop between your companions and nearby creatures.
Brightshrooms no longer get locked onto in autolook mode.
Urchin belchers now belch urchins less continuously.
Engulfing attacks now respect phase and flight.
Thrown weapons now respect phase.
Various abilities that respected phase at some point but then regressed now do so again.
Sturdy items are now properly protected from becoming cracked.
Life and stat saps properly drain stats again.
Resistance bonuses gained from cooking with the gland paste of various bearded lizards are no longer permanent.
Turrets set up by turret tinkers now have the correct appearance.
Turret tinkers and miners no longer hijack control of their input when you dominate them.
Girshlings, scorpiocks, and agolzvuvs equip their natural weapons again.
Clones spawned by clonelings now spawn with their natural equipment.
Thrown weapons are now stopped by physical solidity instead of visual occlusion.
Thrown weapons can now pass through force fields that you can fire missile weapons through.
Tweaked the stats of a bunch of plants.
Fixed a couple of bugs that caused magnetic attraction to destroy the attracted objects.
Fixed a bunch of errors that occurred when nest-type objects spawned as Mechanimist converts or the Stilt librarian.
Fixed an issue that caused corrosive gas breathed from a mouth to not survive save/load cycles.
Fixed an occasional error in randomized character generation.
Fixed a bug that caused spurious mutations to sometimes appear on the character review screen for true kin when no cybernetic implant was chosen.
[modding] Fixed an issue that caused worlds.xml to not properly hotload when a scripting mod that included it was approved. Previously, you had to restart the game to load the changes.