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Hotkey favorites now use the most recent re-binding for commands.
Leering stalkers now use their pneumatic pistons again.
Hypertractors can no longer move holes in the ground or areas of open air.
Closed a loophole with reputation modifying items where the rep bonus gained from dominating a creature and equipping them with a rep-boosting item stuck around after the domination ended.
When you dominate a creature, reputation modifying items they already have equipped now properly alter your reputation.
During character creation, arconauts are now correctly listed as having the power Spry rather than Dodge.
Activated abilities disabled due to astral tethering are now greyed out in the abilities menu.
Animated objects no longer obstruct autoexplore and autowalk.
Made the Sacred Well less destructible.
Improved the text generation for pet plants.
Items with long names no longer overflow the frame in the tinker modding UI.
Fixed a bug that generated inaccurate "you heal to full" messages too often while metabolizing a healing-based meal.
Fixed a bug that caused the stat modifications from Kindrish to rarely become permanent.
Fixed some bugs that caused levels in Bethesda Susa to frequently fail to build.
[modding] Added a new part, LowStatBooster, for equipment that increases the lowest base value stat out of a list of stats. It's an IPoweredPart and has that class's properties, with defaults ChargeUse = 0 and WorksOnEquipper = true. Its own properties are: AffectedStats (a comma-separated string list of the stats considered; defaults to "Strength,Agility,Toughness,Intelligence,Willpower,Ego") and Amount (the amount the lowest stat is modified by, defaults to 3).
[modding] KindrishProperties is now a subclass of LowStatBooster.
[modding] IntPropertyChanger, MultiIntPropertyChanger, and TemperatureAdjuster now have the property BehaviorDescription, a string that, if provided, is appended to the item behavior section of the item's short description. Defaults to null.