Enemies
- Ice mortar field VFX is now more accurate to the damage area
- Ice mortar field size is increased from 250 → 350 since its impact was very low compared to the other fields
- Lightning's mortar duration increased from 3 -> 5
- Algernon three hit combo final explosion moved forward to match more with the landing location of his cannon. Combo also ignores player collision so it wont get stuck to player and cause a miss match with VFX.
- Shield bearers charge now cancels early when hitting walls.
- Algernon's wave projectiles now cant hit player before moving
Levels
- Map visual updates
Sounds
- Modified Scythe Basic Attacks sound
- Modified Crit & Impact sounds on all weapons
- Enemy death sounds modified
- Music volume mixing
- Player taking damage sounds volume mixing
UI
- Added support for input glyphs in dialogue windows, this means the tutorial should now give you the correct inputs depending on if you’re using gamepad or mouse & keyboard
- When abilities go on cooldown they will now be tinted red in the HUD and display the time remaining until they go off cooldown
- Implemented some more feedback on the fuses when you take damage
- Improved visibility of enemy stagger bars
- Options menu now better aligns with the rest of the menus in the game
