Fixed a bug where the crash value cooldown would not decrease during the boss's second phase.
Reduced the HP of the pillar objects in the Waterfall Village boss battle.
Lowered the aggression of goblins.
Adjusted the sound effect of breaking jars in Deadly Isle.
Added invisible walls to all boss arenas to prevent bosses from leaving the combat area.
Improved overall game stability.
Source: Steam Community (opens in a new tab)
