Patch V0.2.3
Minor Changes
- Updated Portal Icons to be more consistent with UI Icons.
- Updated Dodge Crystals color to be yellow instead of green.
Balance
- First Boss HP reduced from 85 to 50.
- Two other enemies base damage increased from 5 to 10 to be 10 Damage. Keeping it inline with all other enemy damage.
Developer Note: My overall goal for boss fights is for them to feel long. But not too long. Due to the immune phases with the first boss the fight tends to take newer players a bit too long to defeat. I've reduced the HP in order to make it feel less like a slog, however pending how Augments pan out, I may increase it again in the future.
Bug Fixes
- Potentially fixed a bug where sometimes your weapon swap wouldn't swap in the HUD. (Would also cause a lot of other issues like menus not working, infinite looping in the hub and more.)
- Actually added the Score modifier based selected difficulty.
- Capped the FPS to 60 FPS.
Developer Note: There were some reports of peoples GPU's/Computers running hot. I've gone ahead and capped the FPS to 60 as a temporary solution. In the future, I will offer you the user, to cap your FPS, or make it Unlimited, along with a Vsync option. However in the mean time while this is being worked on I've capped the FPS.
Known Bugs
- Wide Screen Monitor's not fully supported.
- Potentially the weapon bug mentioned above.
Developer Note: If you receive the weapon bug mentioned, please provide me with repo steps if at all possible. It's driving me insane.
