General
All melee character attacks are now colored by their representative colors.
Quality of Life
Flashing effects when enemies are hit are heavily reduced
Regular attacks now darken the enemies hit
Critical hits still blink the enemy white, the way they used to
We would like more feedback on this, if this is still an issue to some players, there will be an option to toggle this entirely!
Supernova effect has been nerfed to no longer blind you, instead it reddens the entire map and still lets you see.
Player hitboxes are now rendered above almost everything else, in order to make them always perceivable.