Major System Improvements
- Complete rebuild of the upgrade interface to better match game theme
- Comprehensive rebalancing of core systems including upkeep, resource generation, and cost structures
New Features
- Introduced new Enemy Base game mode
- Bases dynamically build up over time
- Enemies now spawn from established bases rather than waves
- Customizable difficulty settings instead of progression-based scaling
- Enemy statistics now properly save and load between sessions
Gameplay Updates
- Incresed grace period timer to 5 minutes for more dynamic gameplay
- Implemented 5-minute Upkeep reduction of 25%
- Added new strategic upgrade options
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