Source: Steam Community (opens in a new tab)
Gameplay
- new vessel: Repentance [Bruiser, Spin2Win]
- new feature: destructable rocks (they block pathing and vision, can be destroyed and respawn)
- jungle pots and destructable rocks are now permanently visible, but appear "frozen" while out of vision
- clones and hero summons now automatically attack nearby enemies when no command is given
- roots no longer prevent knockbacks
- bag items now share cooldown
- you can now buffer actions that are not valid at the time of the keypress
- dandra E now grows in stages
- debilitation talent now increases damage taken
- minion XP reward greatly reduced
- dragon and hydra are weaker in the early game
- dragon respawns sooner
- team objectives give more global gold
- grimoire is cheaper, no longer gives stats
- anti-heal items are slightly cheaper
- worldender is now a crit item
- bandage/healthpot nerfs, tower regen buffed
- master magicians mantle and branch of the world tree have swapped passives
Visuals, UI, Sound
- lighting was updated on 3v3 / 1v1 maps
- added cc time to death recap
- helentris F animation updated
- added ebb and flow damage counter
- added an error popup when trying to buy currency with the steam overlay disabled
- added a rakzuul passive vfx
- chat no longer fades when scrolled up
- added siko voicelines
- various items have new or updated sounds, more to follow
- adjusted tags for all retainers/vessels
- experimental: shop icons are slightly bigger again [feedback welcome]
- new VFX for debilitation and windchaser scroll
- helentris model now has a proper texture
Technical
- auto self cast is now the default option (for new players)
- added cheat commands to start and stop jungle spawning
- added new voiceline trigger for assists, vessel picks and buying item with specific stats
Bugfixes
- fixed all missing buff and spell tooltips and many missing icons
- fixed edge of consciousness not updating correctly when rezzed
- fixed omnu invincibility issue
- fixed not being able to cast spells without a target when using smartcast with indicators
- fixed enemy/friendly kill counter order on scoreboard/header
- fixed shift-enter all chat not working after game end
- fixed some spell animations getting canceled early
- fixed some spells not showing up in the info center
- fixed regeneration/healing flags not properly applied for all spells/buffs
- fixed emonia W not generating energy
- fixed attackmove and attack-when-idle not attacking nearby jungle monsters on some weapons
- fixed jungle monsters getting stuck in a state of permanent resetting, regenerating constantly
- fixed jungle monsters resetting when killing their target, instead of attack their next target
- fixed shutdown announcer messages not showing the killer
- fixed various on-hit effects unintendedly (not) triggering when the target is killed by the basic attack (paindrinker, voltez p etc)
- fixed unit stats not instantly updating when a buff is forcefully removed
- fixed some buff tooltips not working
- fixed basic attack tooltips showing "cooldown"
- fixed peipei laugh voicelines
- fixed resource cost on abilities multiplying on client
- fixed spells with multiple charges not visually disabled when no charges ready
- fixed paused games never getting abandoned
- fixed not getting xp for kills when dead
- fixed drag scroll getting stuck sometimes
- fixed all charge spells getting longer instead of shorter cooldowns per level
- fixed some issues with tooltips and unique spell tags and cooldown groups
- fixed being able to use instant actions during dashes
- fixed charge spells not allowing you to buffer other spells
- fixed getting stuck in a black screen if the server refuses a connection, now shows a reconnect popup
- fixed multiple players on the same network being unable to connect
- fixed an issue with the waiting for stats panel not getting removed
- fixed nerumian mendian vfx
- fixed dashing against a wall not playing the animation
- fixed a material issue that caused several problems, like invisible omnu or texture glitch after taking gates while poly'd