General Updates compared to (Playtest v0.1)
- Performance improved, doubling FPS.
- Keyboard and gamepad remapping added in settings.
- Haptic feedback was added for gamepads.
- Graphic settings added.
- Display and color settings added.
- Audio and SFX levels are now adjustable in settings.
- Save system implemented.
- Four new crafting materials were added: Demon's Eye, Mushroom, Bone, and Empty Jar.
- Five new craftable potions were added: Life Steal, Counterspell, Fury Surge, Reincarnation, and Resource Recovery.
- Only one potion effect can be active at a time. Using a skill while under a potion's effect will combine their effects.
- New VFXs and skill improvements were added.
- Health and mana bars updated.
- Skills section has been added, and ability keys can now be reassigned.
- Multiple language support added.
- Boss fight and heaven level were removed from the main menu.
- Enemy and spike colliders fixed.
- Sound effects are balanced.
- New skill added.
Skills
- Soul Leech
Dumbriel shifts into a tiny particle and leaps into an enemy’s body to deal damage.
Crafting Materials
- Bone
- Empty Jar
- Mushroom
- Demon's Eye
- Fury Surge
Craftable Potions
- Fury Surge (new)
Sword’s attack power and speed are increased for 10 sec
- Counterspell (new)
Partially blocks and reflects all incoming damage for 10 sec
- Life Steal (new)
Gain vampirism effect and restore health when striking enemies for 5 sec.
- Reincarnation (new)
Revive after death with 25% health and 25% energy.
- Resource Recovery (new)
Recover lost health and energy from the last three seconds.
Combat Adjustments & Enemies
- Removed enemy pushback on sword strikes.
- Enemy animations now slow down when taking damage.
- Dumbriel's combo attacks added.
- Dumbriel can perform a Fatality attack after building up enough combo.
- Using an upward strike, Dumbriel can launch an enemy into the air (certain enemies and bosses are immune).
- New enemy blocking system added: Standard Attack (blockable), Yellow Attack (partially blockable), and Red Attack (unblockable).
- Improved feedback when Dumbriel takes damage.
- Enemy health bars now appear for a several seconds when they take damage.
Enemies and Boss
- Flying Demon (new)
- Throws tridents from a distance.
- Stays in the air and never lands.
- Only attacks within a specific zone and stops attacking if the player leaves its zone.
- Can be killed using ranged attacks or specific skills.
- Skeleton Enemy (new)
- New combo attack added after its first strike. If dodged, the second strike does not trigger.
- Dino Enemy (new)
- Throws poison projectiles that explode on impact.
- Attacks using its tail, dealing physical damage.
- Bomber (new)
- No longer self-destructs on proximity. Instead, it now throws bombs normally.
- New enrage phase added.
- During the enrage phase, it can be bounced back with a shield bash, causing it to explode on impact.
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More updates coming soon! 🚀
