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Spriter 2 Beta Release 2026.07.26

Hello everyone. Apologies for the radio silence. We've been busy building up some really exciting features that are in this build. Multiple features in this changelog are quite powerful and will require full videos to explain. We're excited to show them off, but we didn't want to make you wait any longer while we prepared art and videos.

With all the changes, expect some bugs. Spriter Two is now getting dogfooded by a team of artists and animators, and that process is helping us find bugs and enhance workflows rapidly. The dogfooding is helping throughout the pipeline, including workflows that move beyond the Spriter Two editor. More on that later.

We realize that some in-depth tutorials are sorely needed at this point, especially for the newer more novel features. The dogfooders are helping there as well, as we are learning where things are most unclear to new users.

More coming soon. In the meantime, please poke around and enjoy.

New Features

  • Sound support - with silky smooth sound scrubbing

  • Interactive Rule System

    • Events for Rules

    • Time Windows for Rules

  • Interactive Onion Skinning

    • Onion Skinning for previous frames or keyframes or manually set frames in timeline

    • Alt-Click and drag to alter the animation at the time showed by the onion skin

    • Alt-Click on an Onion Skin to instantly switch to that time in the animation clip

  • Hold Alt and Scroll Wheel to select onion skins obstructed by the currently hovered onion skin

  • Facing Grid Enhancements

    • Added shortcuts (find by hovering the mirroring buttons), that allow you to mirror all items from the clicked side of facing grid

    • Hold Shift and drag on a part to change its current facing grid image without having to move mouse over the panel

  • Bezier Easing Curves

  • Import videos, gifs, and image sequences to use as animation references with synced playhead

  • MP4, Gif, and Image Sequence Export

  • Multi-Project Multiple Character Workflow (alpha)

  • Multi-Project Accessory Slot Workflow (alpha)

  • The crossfade for automatic morphing between neighboring facing grid deformable meshes is now optional and adjustable

  • Toggles for which types of items are visible and selectable

  • Soft Drag now works for attractors and all classes of attractor movement (repositioning, rerigging, previewing, and keying)

  • Control and Scroll Wheel to select parts obstructed by the currently hovered part

  • Holding 'i' while clicking and dragging now allows you to move an entire subtree (a part and all of its children, recursively)

  • Hold 'z' and use Scroll Wheel to change the z-order of the current part

Enhancements

  • Complete UI Overhaul rebuilt from the ground up. More responsive, more customizable, faster startup time, prettier, and arbitrarily resizable, and easier to extend with new features. There are a few bugs with the placement or size of things. We will be cleaning that up over the next few builds.

  • Parts now highlight in the canvas and the timeline when hovered

  • Clicking on a track label now selects that part

  • Performance optimizations galore

  • Improved initial project launch times ≈10x for large projects

  • Added progressive loading to projects so you can begin seeing and editing your character while mages cache in the background

  • Enhanced picking so already selected parts stay picked even when clicking them under obstructing parts

  • Enhanced meshing algorithms produce more usefully deforming meshes

  • Filenames shown for currently hovered/selected items in File Palette

Bug Fixes

  • Myriad of UI bugs fixed by the overhaul

  • Fixed miscellaneous bugs with keyframes, undos, and saves.

  • Fixed bug where having any facing grid keys would break z-order