Hey everyone! Im excited to show off what i have been working on
Im excited to launch the game after have been working on it for the past 6 months. Some may say its too early to launch, but i feel the core gameplay loop is stable enough to launch. So here it is.
This patch has been focusing on adding improvements and a lot of fixes. Since the game released last week, there has been a lot of feedback i have been busy addressing.
What is new?
- Tech Tree:

- Now added a tech tree to create some progression in the game. Before you could just craft anything in the game, but to make it more interesting i added a tech tree, so now you have to progress throughout the game in order to unlock new items to craft and build.
- UI overhaul
Inventory
- Made the inventory UI larger and more readable aswell as merging it together with the player equipment UI. Worker inventory UI
- merged worker inventory UI together with their equipment UI to make it more compact
Workbench UI
- rearranged the UI so its more readable and made the UI larger for better readability.
- Updated the ui so it looks more modern and polished. the old version was just temporary
- Added keybinds options in the pause menu
- Added tooltips when hovering over items Workstations
- Added an Anvil - Anvil is used to craft weapons and upgraded armor
- Added a Furnace - Used to smelt ores
- Added a Weaver Loom - Used to craft cloth items
Remade Workbench
- Now it only contain tools
- Fixed a bug where workstations wouldnt save added tasks / items added in worker queue
- Added NPCs patrolling in towns
- Made the towns more alive by having the villagers walk around
Player physics:
- Fixed a collider bug where player couldnt walk down stairs inside a house Tutorial Removed some of the tutorial text
- Removed the tutorial text in the starting area as it seemed unnecessary to have Quest:
- Added quest text when completing a quest when talking to an npc
- After completing the quest “A new beginning” you receive a hammer to start building Workers:
- Made the pathfinding better and more responsive. Also fixed some work priority bugs with wood chopping.
- Added UI icon when targeting npcs
- Fixed a bug where the worker wouldnt target the building it was currently building
- Fixed a bug where a worker wouldnt equip their hammer when working and just idle
- Fixed a bug where workers would just idle even though there is building tasks available Command mode:
- Can now command workers to go to a position. Buildings:
- Added a wooden ramp.
- Added a weavers loom
- Added an anvil
- Added a furnace
- Added stone tier items, such as stone roof, stone floor, stone walls, a stone ramp. Optimizations
- Made the workers check for trees at a slower rate, as they don't have to check for nearest tree each frame, just makes it laggy
Thanks everyone for playing and those that have been giving feedback, it helps develop the game with fresh eyes :) I plan on continually adding updates to the game, both addressing gameplay issues, bug fixes and of course new content.
