implemented dynamic monster HP scaling toward balancing battles
reworked damage number text displays
fixed in battle monster selection text displays
removed lingered extra hidden hit box for a specific pillar object that would block players with an invisible wall. This also opened up the healing sanctuary's terrain and now allows the player to navigate the sanctuaries as intended.
adjusted various pillar hit boxes
added new background to the screen where a player chooses to delete their file and start a new game
adjusted party member following functions
adjusted which way the player faces whening spawning in for some instances
fixed stash selections in battle
- News and updates
- Second Odium
- Function Update
Source: Steam Community (opens in a new tab)
