Perception System Rework
- Perception now decreases with each NG+, so at the start of each new game you will notice a decrease in this stat
- Specialized race and guild combinations are now rewarded much more
- Non-specialized characters will stay much farther from the cap
- Unified the Perception cap for all guilds at 95%
- Increased Ninja Perception multiplier from x1.2 to x1.4
- Decreased Ranger Perception multiplier from x1.75 to x1.6
New Skill
- Ranger Explorer skill: Pathfinder (+0.2 Fighting Skill & Perception, guild multiplier)
Systems
- Reverted experience gains to the previous formula
Dungeon Maker Improvements
- Added ability to assign physical, magical, and affliction immunities to enemies
- Enhanced random map generator:
- Added new room shapes (L-shaped, cross-shaped, etc.)
- Added sub-rooms separated by walls and doors
- Room numbering now based on sub-rooms and hallways
- Added ability to duplicate enemies
- Simplified enemy customizer filters for faster workflow
Quality of Life
- Added option to increase stats by 10 at a time
- Added log notification when a companion is critically wounded
