Things got delayed a little bit, because I've added a few more features recently requested by players. In a few hours I'll be leaving for the International Roguelike Developers Conference, and after that it'll be a few more days of testing before the Alpha15 release.
Below are some things that I've worked on recently.
- Locking pieces of equipment on minions so that they aren't swapped.
- Real-time 'go-to' order for teams. This replaces the guardpost order.
- Most of the enemies attack your base only after throne has been built.
- Choosing the number of items from a stack that are picked up or dropped.
- Single threaded mode as an option, for players that saw FPS drops because of multithreading.
- Cancelling the 'fetch items' order.
- Minion morale now gravitates towards neutral with time.
- Fixed bed assigning. Beds are now built by imps.
- Added option to change screen resolution in full-screen mode.
- Statues have a constant cost instead of exponential.
- New spell and morale icons.
- Donkey.
