Developer postOriginal post (opens in a new tab)

Build 1.9.8.1

  1. AL-1090 Add Counter For Matchmaking Screen
  2. AL-1081 Peasants not moving on Mission 1
  3. AL-1077 Hall Lair Default Spawn Location Inside, Units Getting Trapped
  4. AL-1076 Unable to select units coming out of moon lair
  5. AL-1075 Some darkness units spawning inside the building and not able to move
  6. AL-1074 Not possible to build Fortress and Blacksmith
  7. AL-1073 Wrong name for Moon Lair on peasant build list
  8. AL-1072 Darkness buildings with no construction preview
  9. AL-1069 Turn Main Menu Into Your Bitch
  10. AL-1067 [MAIN MENU] Fix Pegasus So Camera Zooms Into Top of Table for Multiplayer
  11. AL-1066 [MAINMENU] MatchMaking
  12. AL-1064 Home Button Not Working
  13. AL-1063 Settings Menu Not Working
  14. AL-1061 Player Messaging
  15. AL-1060 Peace Timer doesnt disappear
  16. AL-1059 Skirmish Mode Should be Steam Name
  17. AL-1056 [MAINMENU] Start Mission Button
  18. AL-1055 [MAINMENU] Skirmish Book Under Singleplayer
  19. AL-1054 [MAINMENU] Fly In Sequence
  20. AL-1052 Not possible to use Ether on building and units if Ether quantity is too high
  21. AL-1051 Archers not attacking if player keeps clicking to order an attack
  22. AL-1050 Options 'Restart' and 'Exit to Main' not working on pause screen
  23. AL-1049 Isn't possible to pause the game on tutorial screen
  24. AL-1048 Game isn't ending if mission is failed
  25. AL-1045 Minimap being shown on pause menu
  26. AL-1044 Building when being repaired is invulnerable to attacks
  27. AL-1043 No build preview for Altar
  28. AL-1042 Not possible to build archery range on first mission
  29. AL-1041 Tutorial Mission Broken
  30. AL-1040 Cannot Create Build Due to Compilation Errors
  31. AL-1038 Enemy units not hidden inside fog of war
  32. AL-1036 Skeleton warrior not moving to defend the base
  33. AL-1034 Create Stats Spreadsheet With Costs
  34. AL-1033 Apply Stats to Dawn Units
  35. AL-1032 Apply Stats to Darkness Units
  36. AL-1031 Game resolution too low immediately after opening game
  37. AL-1030 Add exit button for main menu so the player can leave the game.
  38. AL-1029 Add Delay Between Missions To Allow Mission Complete Audio to play or failure
  39. AL-1027 Game audio being distorted on Main Menu
  40. AL-1023 Buildings damage/destroy sfx
  41. AL-1016 Prison building counting as 3 in 'Destroy Morganas buildings'
  42. AL-1013 Pause screen not showing if player press 'Esc' button
  43. AL-1012 Cavalry unit model too big
  44. AL-1007 Create Morgana into an actual Unit.
  45. AL-1006 Fix all darkness units to actually move, attack, have weapons, etc.
  46. AL-1005 Sound issue with video if player clicks on Skip
  47. AL-1004 Possibility to pass camera tutorial using arrows or WASD
  48. AL-1003 Return button on Singleplayer option
  49. AL-1001 Units not moving if the player commands them too far
  50. AL-999 Moving Units Duplicate Acknowldgements
  51. AL-998 Camera Doesn't Rotate
  52. AL-996 Builders not building structures and only running towards them
  53. AL-993 Archers attacking enemies outsides their fog of war
  54. AL-992 No option or button working on Settings
  55. AL-991 Reimplement Archer Sounds
  56. AL-990 Intro Video Not Playing
  57. AL-989 Intro and Outro Timelines
  58. AL-988 Attack (3d) Audio Not Working
  59. AL-987 Implement Audio Clips
  60. AL-986 Make adjustments for pikeman for damage and other things.
  61. AL-985 Fix Animations for Pikeman
  62. AL-984 Newly created pikeman are spawned "inside" the terrain
  63. AL-983 Units moving through a cliff on mission 1
  64. AL-982 No collision on environment buildings on mission 1
  65. AL-981 Unit box selector with enemy Town Center softlocks the mission 1
  66. AL-980 Skeleton Archer not having a bow
  67. AL-979 Leave Just One Book
  68. AL-978 Cavalry units don't have line of sight to explore the fog of war
  69. AL-977 Population number breaking when population is a certain number
  70. AL-976 Zoom out option in tutorial requiring the fully zoom out + keep zooming out
  71. AL-975 Softlock while selecting units on tutorial
  72. AL-974 Fix Blur On Main Menu
  73. AL-971 Create Loading Screen After Match is Found and Skirmish Map
  74. AL-970 Create Finding Match Screen After Faction Selection
  75. AL-969 Update MainMenu to Pull in Save Data
  76. AL-968 Fix Video Timelines
  77. AL-967 Remove Old References SaveData.XML
  78. AL-966 Units not attacking enemies on mission 1
  79. AL-965 Tutorial for screen not decreasing Peace Time
  80. AL-964 3D Logo Updates
  81. AL-963 Loading Screen
  82. AL-962 Save Single Player Progress
  83. AL-960 Add kims audio to buildings
  84. AL-959 Add new 3d logo to main menu
  85. AL-957 Add Units to Charlies doco
  86. AL-956 Re Animate the peasant model
  87. AL-955 Work on Main Menu Scene
  88. AL-952 Peasants should search for other buildings to help finish
  89. AL-951 Settings option on Main Menu crashing the game
  90. AL-950 Single Player and Multiplayer options redirecting to the same game mode
  91. AL-949 Setup New Main Menu For Single Player
  92. AL-948 Begin framing work for Tutorial Mode
  93. AL-946 Check All Building Health bar locations
  94. AL-945 Fix Mini Map BackDrop
  95. AL-944 Move Intro and Outro Videos into Small Chapter One Scene
  96. AL-942 Town Center sound only stops playing if another sound is played
  97. AL-941 Box selection prioritizing units instead of unit + buildings
  98. AL-937 remove skip buttons all together.
  99. AL-936 camera background black not blue for videos
  100. AL-935 make sure that videos are its skipping on its own
  101. AL-932 Unit health bar not disappearing when being deselected
  102. AL-931 Unit spawn gathering point not showing on different types of camera zoom
  103. AL-930 Incorrect model/design for beacons
  104. AL-929 Widen and smooth out terrain for small chapter 1
  105. AL-928 Close button on building menu not working for workers
  106. AL-927 Unit portrait has the same image as previous selected unit
  107. AL-926 General hit sounds for Units
  108. AL-925 No limit where the units can walk on the sea/water
  109. AL-924 Player not able to build Archery Range on mission 1
  110. AL-923 Button Main Menu not working after failing/winning a mission
  111. AL-922 Remove unit health bar on cinematic videos
  112. AL-921 Create a full master list of audio needs. Things complete, still need work and completed.
  113. AL-910 Battle Tower Dawn Building
  114. AL-909 Darkness Docks Building
  115. AL-908 Dawn Docks Building
  116. AL-906 Player not able to command attack on units
  117. AL-905 Add Outro Video
  118. AL-904 Create Books for Main Menu Chapters
  119. AL-903 create video cuts for main menu
  120. AL-901 Dark Unit - Crab
  121. AL-900 Dark Unit - Demon Warrior
  122. AL-899 Dark Unit - Flying Demon
  123. AL-898 Dark Unit - Hell Hound
  124. AL-897 Dark Unit - Wendigo
  125. AL-896 Dark Unit - Werebear
  126. AL-895 Dark Unit - Warewolf
  127. AL-894 Building a stable locks the player from other actions (until mouse right clicking)
  128. AL-892 Game not pausing/stopping if it isn't on main screen (alt+tabbing)
  129. AL-891 Health bar clipping on unit model
  130. AL-890 Minimap not working correctly
  131. AL-889 Remove Merlin And Arthur Spawner
  132. AL-887 Cut Scene Walking on to the boat
  133. AL-886 Single and double click not working for units
  134. AL-885 Visual bug on starting area for Mission 1
  135. AL-884 Cinematic video not automatically skipping on mission start
  136. AL-883 Cinematic video not being shown on game start
  137. AL-882 Arrow launch and impact on different materials
  138. AL-881 Main menu not being firstly loaded on build 'development - dev'
  139. AL-880 Dark Unit - Skeleton Warlord
  140. AL-879 Dark Unit - Skeleton Archer
  141. AL-876 Some trees being selected on the start of Mission 1
  142. AL-875 Peace time on Mission 1 not decreasing
  143. AL-874 Aggressive units along the path of Mission 1 doesn't have movement
  144. AL-873 Church building softlocking Mission 1
  145. AL-872 Not able to pass mission 1, as 'Secure the camp site' isn't being triggered
  146. AL-871 When more than one civilian is selected, the build menu is blank
  147. AL-870 Merlin and King Arthur always being selected
  148. AL-869 Pathing issues after double click
  149. AL-868 Arrows being targeted above the enemies
  150. AL-867 Unit box selector not automatically disappearing
  151. AL-864 Update Fog Of War
  152. AL-859 Create a doco for tech trees, army trees, and others.
  153. AL-857 Remove Background Behind Mission Complete
  154. AL-856 Re Rig Merlin
  155. AL-854 Visual glitch after merlin and Arthur leave the cave
  156. AL-850 Pressing escape during a mission pauses the game but will not show a (temporary) menu, basically locking the player out
  157. AL-849 The units are already in a moving state while the cutscene for mission 1 is shown
  158. AL-848 For Units spawned in have them not run to a location, spawn them at that location
  159. AL-847 Fix Merlin Model
  160. AL-846 Finalize Missions For Single Player Chapter 1
  161. AL-845 Matchmaking System
  162. AL-844 Ensure Arrows Disappear After Hitting Unit
  163. AL-842 Add Mission Beacons
  164. AL-841 Wrap Up Mission 2
  165. AL-840 Wrap Up Mission 3
  166. AL-839 Replace Squad System
  167. AL-838 Camera Zoom In Min Height
  168. AL-837 Camera Zoom Out Max Height
  169. AL-836 Fixing Intro Scene
  170. AL-834 Increase Hit Box For Attacking Unit
  171. AL-833 Missions Stuck
  172. AL-832 Trees Floating In Air
  173. AL-831 Structures Menu
  174. AL-830 MOBS Should Fight who they encounter first
  175. AL-829 Need A Visual Cue For Attacks
  176. AL-828 Swordmen just Standing around For Some Reason
  177. AL-826 Archers Stop Attacking Other Enemies
  178. AL-825 MOBS Sometimes stop attacking
  179. AL-824 Archers Take Too Long To Respond
  180. AL-823 Start working on Skrimish mode
  181. AL-821 create Mission Complete and Mission Failure UI
  182. AL-819 Dark - Aviary
  183. AL-818 Dark - Battle Tower
  184. AL-817 Dark - Demon cave
  185. AL-816 Dark - Fortress
  186. AL-815 Investigate Library / Menu Scene
  187. AL-814 Create Missions
  188. AL-812 Create Icons for Dawn Faction.
  189. AL-811 Update Cave V2 for cutscene.
  190. AL-810 Updated Cutscene for singleplayer. Cave and Troops
  191. AL-809 Write out all the building sound references and unit references for audio.
  192. AL-808 Change Under Attack Sound to Horn
  193. AL-806 Arrows do not fire from the correct position but from the opposite side of the unit
  194. AL-801 Add the Aviary to RTS Engine.
  195. AL-799 Replace King Arthur Model
  196. AL-797 Concept Faction Icons
  197. AL-792 Import Hero - Arthur - RTS ENGINE
  198. AL-791 Import Hero - Merlin - RTS ENGINE
  199. AL-789 Objective Complete
  200. AL-788 Create End Mission Video
  201. AL-786 Pathfinding Issues
  202. AL-774 Random dawn troops you find in the world currently attack you, they need to become your friends.
  203. AL-773 Campaign Flow
  204. AL-772 Checkpoint Keeps Incrementing
  205. AL-770 Hero Unit Not Getting Attacked
  206. AL-768 Adjust and flatten paths for astar path finding.
  207. AL-766 Write a short description for each unit both from a sound perspective and wiki lore.
  208. AL-765 Finish videos for Kim for Sound Design
  209. AL-764 Work on Morgana
  210. AL-763 Can't Go Past Mission 2
  211. AL-762 On Focus Navigation Items
  212. AL-761 Enemy Spawning During Peace Timer and Then Disappears
  213. AL-758 Units Stacking
  214. AL-757 Mission Complete Sound
  215. AL-756 Chapter Failure Sound
  216. AL-755 Chapter Complete Sound
  217. AL-736 Darkness Sacrifice Pit - University
  218. AL-735 Dark - Stables/Hellpit
  219. AL-734 Dark - Siege/Forest Cave
  220. AL-733 Dark - Mage Tower
  221. AL-732 Darkness Lumbermill
  222. AL-731 Dark - Prison/House
  223. AL-730 Darkness Church
  224. AL-729 Fortress
  225. AL-728 Dark - Blacksmith/Forge
  226. AL-727 Skeleton Barracks / Graveyard
  227. AL-726 Aviary
  228. AL-725 Dark - Barracks/Graveyard
  229. AL-724 Dark - Altar
  230. AL-709 Wizards Tower
  231. AL-708 Church
  232. AL-707 University
  233. AL-706 Townhall
  234. AL-705 Stables
  235. AL-704 Siege Workshop
  236. AL-703 Sawmill
  237. AL-702 House
  238. AL-701 Blacksmith
  239. AL-700 Barracks
  240. AL-699 Archery
  241. AL-698 Aviary
  242. AL-697 Altar
  243. AL-696 Replace Peasant Model
  244. AL-693 Make sure fog of war is working correctly
  245. AL-692 Adjust Darkness buildings so they are correctly on the ground
  246. AL-691 Integrate Hero UI with merlin and Arthur
  247. AL-690 Menu Items Unlinked
  248. AL-685 UI Implementation with RTS
  249. AL-684 Review Darkness Structures
  250. AL-681 Figuring out Arthur and getting him game ready.
  251. AL-680 Adjust Main menu and single player menu to start the single player experience.
  252. AL-674 Finalize and Test Encampment Mission and Endgame Sequence
  253. AL-670 Adjust Wave Manager for Unit and Wave Configuration
  254. AL-666 Ensure Darkness Units and Buildings Function Correctly
  255. AL-653 Finalize Logic for Mission Win State and UI Transitions
  256. AL-648 Adjust Win/Lose State Logic and Implement Checkpoint System
  257. AL-643 Spawn and Manage Dawn Units Across Chapter
  258. AL-636 Create the player manager for the dawn units
  259. AL-635 Create music for video (story book)
  260. AL-634 Add the video that hannah is working on. (story book).
  261. AL-633 Hide UI during video and cutscene.
  262. AL-632 Create an ability to turn objects off and on per mission.
  263. AL-631 Add win and lose states for the single player.
  264. AL-630 Setup Transition between missions same map
  265. AL-629 Horn Sound to Signify Mission Transition
  266. AL-624 Darkness Faction Unit Animations
  267. AL-620 Creating introduction trailer for ingame single player
  268. AL-617 Sounds Pass List
  269. AL-616 Figure out King Arthur
  270. AL-615 Figure out Merlin
  271. AL-614 Create missions for single player game mode
  272. AL-613 Help Create player hub and other UI for the game.
  273. AL-612 Help create Icons for buildings Darkness and Dawn
  274. AL-611 Add new camera for in game cinematics / cutscenes
  275. AL-601 Stables - Helldogs
  276. AL-600 Aviary - Flying demons
  277. AL-599 Create Wizard Tower - Skeleton Mage
  278. AL-598 Church - Gothic
  279. AL-597 Create Sacrifice Pit - University
  280. AL-596 Using RTS Engine create the new faction type of Darkness
  281. AL-594 Implement The Darkness Faction
  282. AL-591 Create Darkness Structures
  283. AL-589 Optimize Structures
  284. AL-587 Remove Trees From Base Areas
  285. AL-586 Mesh Baker
  286. AL-584 Optimize Units
  287. AL-583 Fix Lights On Construction State
  288. AL-581 Add Ambient Lighting To All Structures Level 1
  289. AL-572 Adding Grunge to Ruins on Demo Level
  290. AL-566 Investigate Implementing FOW
  291. AL-565 Investigate Implementing Minimap
  292. AL-484 Remodeling of Shipyard Structure - Standard and Extended Versions
  293. AL-475 Upgrade and Redesign of House Level 2