- Every run is now fully seeded, reloading a save will always have the exact same results, only affected by different player actions (it will only work for new runs started after this update)
- Hunt level 7 instead starts each battle with partially filled stagger meter
- New Primordial battle music track
- New Progeny battle music track
- Fix bug with multiple random cards being all the same
- Added new critical condition highlights in the start of battle, with settings to finely tune it or turn it off
- Fix typos
- Enemy buffs now adjust slightly based on the current act. Act 1 enemies are slightly less scary now.
- Eldritch honey curio: Now correctly update the library tome cost if picked in the library (other similar curios will follow)
- Enemy cards have been adjusted to reduce aggresive scaling in the early parts of the game
- Cards that are still locked in the library, now show a related badge under them in card reward badges to inform the player about their status
- Fixed a bug with a curio that caused higher self stagger
- New option (off by default) to drag to play cards instead of clicking
- Fix bug that caused actions to be skipped when opening the discard pile
- Improve arcane tooltip to inform about ignite ratio
- Improve curio spiral eye description
- The game now also saves after the shipreck event choice
- Enemy movement arrow is now always slate grey
CARD CHANGES
- Talons: Max range 2
- Earthcrusher: No stamina cost
- Unkindness: Any range
- Incinerate: Cost 1. Move 1. Ignite 6 (Eye needed a common movement card)
- Searing Strike: 6 arcane damage. Ignite 4.
- Falling Star: Ignite 8
- Thunderstorm: Cleaned up text, also now "For every 10 monoliths destroyed grants 1 arcane"
- Dread Swarm: Now adds 1 + total discard Rats. The base number is also affected by arcane like other Add effects
- Eye Guides: Text has been improved to be more clear (And more wordy)
- Temporal Flux: Stamina cost 1
