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RoundZ – Patch 1.0.1 (Performance & Fixes)

Hey survivors,

Today’s update focuses on making RoundZ run smoother, cleaner, and more stable across the board.
Version 1.0.1 is all about performance and fixes after launch.

🧠 AI & Round Logic Improvements

  • Zombie spawn logic rebuilt to reduce overhead and improve stability

  • AI now starts cleanly without the old BeginPlay clutter

  • Behavior Trees initialize smarter for better performance

  • GameMode no longer checks zombie count every tick, zombies now notify on death to advance the round

⚙️ General Fixes

  • Removed damage indicator when a player is downed

  • Fixed the bug where you could “revive” players that were already alive

  • Game now ends correctly when all players are down

  • Fixed an achievement-related crash

  • Updated the main menu logo

⛰️ Terrain Optimization

  • Landscape now runs with Runtime Virtual Textures

  • This cuts shader cost significantly while keeping visuals identical

  • Lower GPU load = more stable performance

Loading Improvements

  • Levels now preload during the loading screen to avoid early-game FPS drops

Thanks for all the support during the launch of RoundZ.
More updates and surprises are coming, this is just the first step.

– Hugo, developer of RoundZ