Click here for help on accessing the Unstable branch!
InDev 12 Unstable 4, the moment you have all been waiting for. The first release with a functional save system is finally here! This build not only comes with a brand new save system, but it also introduces the new peaceful game mode, game play balance tweaks, and even more improved AI! This build is a huge step forward to releasing InDev 12 stable.
A lot of the data saving has been changed in this build, any map made or saved in the map editor in this build will no longer work with previous versions of the game. So mappers; keep that in mind!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 12 Unstable 4b HOTFIX Change Log
- Fixed issue where Lumberjacks and Stone Masons would not return resources to their building.
- Fixed new peaceful mode games not centering on the start location.
- gameSaveIcon.png now loads on Linux machines.
InDev 12 Unstable 4 Change Log
- Save game support! You can now save your game, you have 1 slot per map, per game mode, per profile. Clicking "new game" will overwrite your saved game for the game mode you selected without warning! A warning message will be added to the game before InDev 12 stable, for now, be careful! ;)
- Increased rendering speed for all mob types.
- Added render culling for floating icons and text. (They were being rendered off screen, wasting resources)
- Improved the zooming speed greatly, it's now instantaneous for most machines.
- Particles can now render on the Main Menu background map.
- Mobs now spawn on the Main Menu background map.
- The Main Menu background map is now semi-randomized, swapping between "Hunted" and "The Quiet Forest". In the future it will select a random map in your maps folder.
- Monsters now attack more often when they are within your village's range map. (So no more loitering zombies inside the village)
- Villagers now have a much higher chance to flee when they're outside of the village.
- Towers now have a chance to stun mobs.
- Stun is now a random chance, and does not happen every time mobs hit each other.
- Fixed a bug that would cause a fleeing mob to stop fleeing if it happened overlap the target it was fleeing from.
- Fixed a bug that would cause the main menu to be completely black at midnight (Real world local time).
- Increased the map description length to 240 characters.
- Added shameless plug links to hitbox on the main menu
- Added a pre-load splash image to Window's users executable.
- Villagers now attempt to look for valid locations on the range map to stand on when building, delivering to, and dismantling buildings. This will heavily reduce villagers taking long trips all around the outside of the village to build walls on the wrong side, and usually dying in the process.
- Fixed a slowdown when resources existed to be picked up, and buildings existed to be worked on. But the resources were already assigned to other workers.
- Peaceful Mode added, spawn rates locked to 1/4th of Day 1's rates and you start with 32 villagers.
- Fixed a bug where members of a pack were not being removed from the pack leader's list when they died.
- Fixed a bug that was not removing mates from their spouses when they died.
- Starting villagers in Survival Mode is now random between 20 and 28.
- All play modes now force Save and Exit when you leave the game.
- Reduced monster spawn rate by half.
- Increased the chance spouses will go visit each other, and will mate.
- Fixed a bug from Unstable 3 that broke the even distribution flats for delivering food.
- Children growing into adults now correctly change their cloth color.
- Villager leveling has changed from level*250XP to level*150XP for adults, and level*100XP for children. (Still higher than InDev 11 Stable, but lower than InDev 12 Unstable 3).
- When a mate visits another mate's house, they properly fade out.
- Day cycles are now 5 minutes per stage, 30 minutes per day. (Roughly 4 times slower)
- Lighting levels all increased by roughly 20%.
- Updated to 64 Bit Java 8. Currently 32 bit java is NOT supported (Will be for InDev 12 stable). If you have a 32 bit OS, you can run RetroPixelCastles.bat in your Retro-Pixel Castles install folder to launch the game!
InDev 12 Unstable 3 Change Log
- Cancel key is now correctly displayed in the play mode.
- Maps now save as bitmaps instead of PNGs.
- Map saving speed greatly increased.
- Updated LWJGL 2.9.2.
- Fixed a bug causing objects overwriting each other in some rare cases when attempting to add additional objects to the game.
- Fixed a bug with fight or flight, where hit points were not being calculated correctly.
- Added a new Smooth Particle mode, can now toggle between the original Retro Mode and the new Smooth Mode in the settings menu.
- Completely rewritten resource system, paving the way for more complicated items in the future.
- Resources and farmland now have randomized artwork.
- Building AI is much smarter, villagers will attempt to remain at the work site until there's no work left for them.
- Villagers now grab the closest resource to their location, instead of the first in last out system used previously.
- Added new song; "Pixel Village"
- Added three new melodies for death, birth and leveling.
- Builders assigned to the Village Center will now only harvest resources if they actively need them.
- Harvesting selections are now a mix of random and nearest behavior, making the harvesting behavior more natural.
- Path finding has been greatly improved by adding a new reach map that eliminates many of the path finding calculations.
- Fixed a bug that would cause the game to lag out of control if you select a resource that has open space, but is still unreachable by the villager.
- Moved all non-functional and test maps to a new map pack; "InDev and Test Maps"
- Villager leveling has changed from level*50XP to level*250XP for adults, and level*200XP for children.
- Map editor has been temporarily disabled to protect user's maps. Maps saved in Unstable 3 will be corrupted.
- Much of the auto-saving process has been programmed, but is currently disabled.
- You can now cancel your current action with the middle mouse (mouse 3) button.
- Farmers can now share work between farms. They favor working in their own, but will work in other farms when their farm has no work to be done.
InDev 12 Unstable 2 Change Log
- New Profile System, now multiple users can use the same computer and have their own settings configurations, save files, statistics and unlocks.
- Fixed bug that wouldn't allow brushes to cycle in the map editor with the hot key.
- Fixed transition module, it now fades out correctly in high-usage situations (Like Save and Exit in the map editor).
- Fixed a bug that was causing some of the settings buttons to be activated, even if the settings menu was not being displayed.
- Time of day is no longer saved in the map editor, and carried over to the play mode.
- Map editor now starts in Midday instead of Dawn.
InDev 12 Unstable 1 Change Log
- New Map, "Hunted"
- New Map, "Tiny Test Map"
- Settings Menu added, allowing you to adjust volume, change the interface scaling, toggle full screen, toggle v-sync and bind keys.
- Along with the new key bindings, many new hot keys have been added, including brush size adjustments, brush shape cycling and tab controls.
- Days cycle twice as fast. (5,000 ticks instead of 10,000 per full day cycle)
- Tweaked memory settings for windows machines.
