Today, Retro-Pixel Castles has reached it's first year of development. On May 3rd of 2014 RPC was nothing more than an idea on a figurative drawing board. Now, it's a full fledged pixel art village simulator, with a wonderful community!
It's a huge misconception in the gaming communities how much time it takes to develop a game, and unknown to many gamers most games are usually in development a year or more before they launch their Early Access campaign. RPC on the other hand hit Early Access only 6 months after development first began, and it's been really interesting working with the community while the game was in such an infant stage of development.
Most games the size and scope of Retro-Pixel Castles can take two or more years to complete, but I decided on Early Access right after the Kickstarter because I felt getting you guys in sooner than later would benefit the long term development; and it has! A lot of RPC's development success is thanks to you guys. Your continued feedback has helped me make RPC what it is today. I look forward to continuing to work with all of you, and seeing where Retro-Pixel Castles is this time next year!
Thanks to all of you for your support in year one, let's all see what year two brings! :)
