For the past 4 or 5 months I've been debating a bold concept. You may of seen me on my Twitter or on the forums discussing it but I was unsure if I wanted to go through with it. Would it hurt the game? Would players like it? What will the reaction be? Well, after some continuing discussions with members of the community and a generally overwhelming positive reaction to my samples, I've finally decided to do it.
Introducing, InDev 17 - The Art Update! This update will completely redraw the entire game tileset from scratch, from 8x8 to 16x16.
I've been working on this art for about 4 or 5 days now trying to refine a new higher resolution art style while still retaining Retro-Pixel Castles charming feel we have all fell in love with. So far, I'm very pleased with the results, and I hope you are too.
"But, wait? I thought InDev 17 was focused on adding buildings, mobs and general content?!" You're right, that was the plan. But I've come to realized that if I am going to overhaul the art, it needs to come first. If I wait until after the next major content update it will slow down overall development of the game (because I'll have to draw all the new content twice!) So I decided I should get this update out of the way first before focusing on the next major content update.
I'm sure a lot of you want to know what this all will look like. Well you're in luck! I've drawn enough artwork to make a few sample screenshots. Let me know what you think!
(Click to enlarge)
