Hello everyone!
I've made some couple changes to the game, and current update on optimization!
Few changes:
- I've nerfed and slowed down the acceleration speed of all the monsters, both normal and enrage states.
- I added a new mechanic where you can get behind the monster and stab him to rescue someone thats being chased.
- added new map area next to the wheat field, so it encourages people to go inside the wheat field.
Current performance:
Since there is some overhead from using Unreal Engine's nanite and lumen, performance at the start was terrible. Now on low settings almost every GPU should be able to get at least 60 fps.
Shadow, post-processing setting is probably have to be set on low/medium unless you have a beefy CPU/GPU.
What is being changed soon
The single-item system is still kinda iffy, I would like to change that.
also flashlights, I want people to carry the flashlight while carrying other items, I would need to balance it out with a battery system.
Adding more reasons for people to go to creepy places.
Adding more reasons for people to turn on the generator.
- Currently turning the generator will negate shadow creatures, and for you to not require flashlights.
When is the game coming out?
I'm looking towards releasing it on March 3rd.
Wishlist is looking pretty small, and I know the importance of wishlists and marketing.
This is also my first game ever released so it will be lacking those nuances that comes with experience.
Please wishlist the game to help out! :D
Thank you!
