New winds for Project: AMICA!
Hi everyone, Ossia here!
We've been working on Project: AMICA behind the scenes for some time now, and we've made great progress: New gun models, super-charged animations and overall polish on the gameplay side of things.


During this time, we've rethought our approach to developing AMICA. We're not changing any part of the core experience of AMICA, but we are adding new elements to what the final game will feel like.
We're looking at making the world of AMICA more interconnected, interactive and focused!
Immerse yourself in a huge, interconnected experience.
We always wanted AMICA to feel large. The whole nine-yards; Huge areas, a larger-than-life story, you name it.

To achieve this, we've decided that we're going to release Project: AMICA as a full game, all in one go.
Instead of our original 3-act structure, we're aiming to create a single non-linear experience, where exploration and getting familiar with Sector 5 is key to progressing through the game.
Interact with the world around you!


Watch out! It's a secret peek at the coolest mechanic in town and his trusty sidekick!
NPCs are coming to AMICA, it's true! With a fresh quest- and dialogue system in place, we're able to really make the world feel alive and inhabited.
We're planning on adding objectives that lead you all around Sector 5, helping out various NPCs, gathering currency and having you truly be involved with the ins and outs of the world.

A boy and his 'pop!
All eyes on the gameplay!
Rather than just adding more stuff, we're focusing our efforts on polishing and perfecting what already makes AMICA awesome: Exciting gunplay, sprawling levels and fun enemies to blast!

There's a lot more to be added to the game, for sure, but we're going for quality over quantity.

SID checking out the new weapon models!

The game is looking better than ever, and we're really excited to continue developing it.
Let's see how far we can push Project: AMICA!
dofhouse loves you <3
// Ossia
