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Beta Build 4: Patch notes (and Happy Holidays!)

Good day, and Happy Holidays to you all!

We've got quite a decent number of changes in today's update, fixing some of the issues and addressing the feedback we've received so far during the beta. Thank you for your continued support; some of the following would not have been done if it weren't for the emails and in-game bug submissions from you guys.

  • Objective Panel now shows mission name
  • Clicking on "next" while dialogue is typing out will cause it to appear all at once (clicking next again will move to next item)
  • Fixed spacing in large title font
  • Signature abilities/passives now appear as such in their tooltips
  • When maxed out global unlocks, XP left no longer appears as "0/0"
  • Various fixes to broken active abilities and passive boosters (including the ones associated with Ares Powell and Walter H Kylock)
  • Workshop no longer shows blueprints that have been built
  • Selecting a target in the target subsystem panel now closes the panel
  • Enemy coolant bar particle effect no longer triggers on player coolant use
  • Fixed some sprite flickering on the first Boss' Ironcast
  • ESC now hides dialogues and activates sensible actions (pause/back/quit) in game screens
  • Boss 2 is now offset slightly to the right
  • Fixed bug with first boss nearly always dropping Drives
  • Added Dialogue skip button
  • Player gains HP the moment of level up, not after level up ability selected
  • Repair button in hanger plays correct sound
  • Fixed dialogue missing commander names on first piece of dialogue in mission
  • Fixed AI overheating on salvage missions and causing player to fail the mission
  • Repair button now plays a purchase sound
  • Reduced the turn limit on the first Boss from 50 turns to 20 turns. This limit is displayed on the objectives panel.
  • Fixed some typos in missions

Enjoy!