Pluralys is out!
Hi everyone,
After 2 years of brainstorming, designing, coding, testing, polishing, and sharing this journey with you, we’re incredibly excited to announce that Pluralys is finally live on Steam, in Early Access!
A huge thank you to everyone who has supported us so far and keep doing so. Your help, feedback, recommendations and wishlists have truly pushed this project forward and made a big difference in all our lives.
If you're new to the world of Pluralys, you can learn more about the game in our previous trailer :
What’s included in this Early Access version?
We're proud to be releasing a fully working game, with all original graphics, music, stories, etc... you get full access to the first 5 chapters, the last one will be part of the final release in a couple of months (and will be based, in part, on your feedback so we're very excited). It's not a AAA but it's a Canadian indie game, made with a lot of love and absolutely no AI whatsoever. We've received a lot of positive feedback recently and we feel the game is now ready for showtime.
In this version of Pluralys, you’ll discover:
✨ Several environments across Sector G, Sector C and a bit of Sector B (the intro)
✨ All the game mechanics: the pager, mini-games, secondary quests, and more…
✨ Story scenes and dialogs expanding the world (if you're curious enough)
✨ Many improvements and additions that were not present in earlier demos







A giveaway is coming, soon!
To celebrate the launch, we’ll be hosting a giveaway on our social media channels in a few days on Instagram, Facebook, TikTok, BlueSky… 🎉 You’ll have a chance to win free merchandise and game keys for your friends: so don't wait and follow us on our social networks now (Discord is always a good choice as well).
How can you help?
First, by getting the game now, while it's hot! 😁 Pluralys is a narrative-driven game, and your experience means everything to us. You can help shape the final version by sharing your thoughts:
in Steam discussions
on our Discord channels
through social media, by email or in private messages
Every insight helps us build a richer, better game. Of course the best way to help us is to add a review on Steam and recommend the game to your friends.
Thanks again for your support. We hope you'll enjoy the fruit of our labor!
Cyril Paciullo, game director and developer
