We are in the final testing phase of patch 0.51, but for now, here is preview #4 of the large content update coming in Patch 0.51! Please read preview 1-3 for information on the building system, open world mode design, and other features coming in this patch! Once again—apologies as this content update is a massive one and is taking longer than we had hoped. Thank you all for your patience.
In Preview 4 we are taking a closer look at the following features coming in 0.51 or soon after:
Florencia (City)


Item Grades & Skill Level System.
Item Grades have been added to all equipment, loadout system has been removed, and equipment now drops from most activities in the game. Item borders highlight which grade the item is. The Gold borders below are for items 120-125 item grade. (The highest grade of items currently in the game.)

Rare Drops enabling attempts to improve item grades:

Soundtrack overhaul:
43 New Songs have been added, with the old ones being removed. (The musical genres are a better, more immersive fit for the open world mode.)
UI Theming Overhaul, HUD Overhaul, Teleport portals between cities, Random Item Grade Shop, & multiple other shops that buy/sell goods:
(Test map photo below.)
Other features we have been working on: PCG spawned monsters/mob camps, improvements to PCG forest system, & we have added a Luck stat—which every buff in the game provides. We have also added GearScore scaled luck. (Every GearScore point you earn, directly translates to better drop rates!)
We are super excited to get this patch in your hands soon and we thank you for your patience.