Apologies, we are still a few weeks away from having Patch 0.51 released. The two of us have had a super productive sprint—and as a result, this patch has grown in scope a good bit as we attempt to improve and grow in a variety of areas.
In the last preview we discussed Breaches, Boss healthbar display changes, Modular game mode infrastructure, Non-PvP & FFA PVP Zones, & other changes—the below are things we are working to get in that are in addition to the previous things.
In preview 2 we are giving a behind the scenes look at additional features we plan to either have in 0.51 or in a patch following. Reminder, we are in Early Access and may change our plans to better fit our vision or to implement player feedback—test map photos and in development systems are not indicative of final gameplay.
Prefab-Based Building System Preview
The building system is also going to provide a host of benefits going forward such as a Craftable item to placeable structure in world gameplay flow for things like Torches, Barricades, & other structures we add later on.






Lighting changes




Breach Loot Preview

Session System Preview—we plan to use this for an open-world mode. (Likely to be coming in a patch after 0.51, but may sneak in an early version.)

Open World game mode design is progressing—planned for a future patch. (Very early look at design process.)

Thank you for reading. To provide feedback on our direction, or to be the first updated when we post news, please join our discord!