Shoutout to Carnie - Who reported a few UI bugs and submitted suggestions for improvements.
---Bugs/Performance/VFX improvements/UI improvements---
Added functionality for a craft max quantity into the processing bench by updating the right side display number of the slider to always be the max quantity you can craft. (And its a button also.)
Also capped the 2x functionality on the processing bench to only go to the max quantity you can craft.
^With the above 2 changes, processing should now be much more convenient.
Fixed a display issue on tier 8 enchanted gear showing as roman numeral VII.
Improved peformance on Katana R and Battleaxe R.
Also improved visibility slightly on battleaxe R.
Removed launch vfx on toran's blade E has it was a bit too distracting/bright.
Removed a sound that played when a moon cycle was over, as it felt random and didn't clearly communicate the message it was intended to.
Extended Announcement duration for Ancient Equipment from 4 seconds to 7 seconds.
Improved performance and optimization on several boss projectile VFX.
Fixed cooldowns for previous weapon skills appearing on a quickswapped weapons abilities for a half-second before clearing. (Shoutout to Carnie, it was a very infrequent issue and hard to catch!)
Corrected a very rare issue with weapon icons not switching on quickswap and improved UI network communication regarding advanced ability icon swap logic used for quickswaps.
Corrected another issue that could cause quickswap icons swaps to not show correct cooldowns when the skill wasn't on cooldown.
---Ogre & NPC fixes---
Fixed an ogre spawning with duplicated mesh issue, caused by a change a while back where we improved the animation performance of the ogres.
Added additional ogre spawns & reworked their combat logic to walk more.
Removed ogre ability explosion vfx for the end of their projectile. They now just throw projectiles.
Rebalanced NPC damage to compensate for a previous patch where we buffed health/AP across the board.
Increased respawn rate of ogres.