Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here.
August 2, 2016
Build Number 453 2:00 PM
Changes:
- Expert Crafting Stations will now provide increasing Exceptional Item Chance as your skill level increases
- Peladjar in Ardoris is long-suffering with all his customers, but will show you the trick to juggling bottles if you ask him about his job.
- Adjusted navmesh in Soltown Tavern to fix pathfinding for NPCs
- Fix for players who already had the "kill 5 zombies" quest from Ashton in Soltown when it was switched to finding a book. Players can now talk to Ashton again to get the request for the book.
- Lord Enmar in Owl's Head no longer talks about mythical substances such as ectoplasmic residue.
- Zangoff in Ardoris now properly performs the Forbidden Dance of the Seven Veils when asked.
- Fixed improper textures on the following POT NPC buildings: Bank, Magic Shop, Fishing Shop, and Home Shop. Fixed improper offset on the Rustic Stables and Combat Shop POT NPC buildings
- Removed beds, cabinets from Kingsport merchant
- Set Dark Elven Kinsman Buckler to not lose max durability
- Mouse sensitivity method changed. Now using raw input values. Also using framerate independent smoothing.
- Stan Clarke, the bard in Soltown, will now teach you how to sing even if you wake him up in the middle of the day.
- Fixed incorrect cooldown on healing burst
- Restored missing portcullis gate on "White Stone Short Gated Castle Wall" deco asset
- Edvard does a better job of guiding the player at the end of Solace Bridge if spoken to a second time.
- Viking 3-Story Town Stronghold now in game
- Improved resolution of Hospitaller Icon UI element
- Novia Overworld: Removed old access location to POT Dawn's Keep in Novia (and only the new access location remains active).
- Novia Overworld: Removed collision that blocked access to POT Illusive Passage.
- Vertas Pass: Updated the guard stations (such as the one at (148.6, 10.5, 228.5)) to better allow NPCs to walk under the arch. Also, rebuilt the NavMesh for the entire scene.
- Ruined Keep: Updated the name of the gate key ("Ruined Keep Gate Key") to reflect the scene name change.
- Spite: Grounded keep lot walls.
- Fixed Ranged Skills so they now require an arrow
- East Perennial Trail: shifted position of spawners a little away from the rocks
- Increased ingredients for Supply Cache to match "Double Starting Recipes" reward
- Added collision that was missing from tree planter curbs in Ardoris
- Fixed broken textures on male epic plate quarter armor
- Fixed missing collision in the Epitaph
- Resolute: Removed old wagon to POT Caladruin from Resolute
- Performance optimization for "Combat Text"
- Fixed various exceptions
- Owl's Head: Reduced the max player count from 128 to 64 to improve performance
- Sawtooth Thicket: Added looping emote time values (8-10) to all waypoints in scene.
- Fixed visual bugs with castle wall deco pieces.
- Fixed incorrect stats on Elven Archer armor-stats set to leather
- Added Mustard Seed to cooking merchant
- Increased damage and max number of targets for Archery's Multishot.
- Hilt Fortress: Replaced brazier, then neutered interactability in appropriate way.
- Novia Overworld: Moved the spawn-into-Novia target for Noreach so players enter the scene at ground level.
- Obsidian Alchemists will now hand out a pamphlet explaining how to obtain Crowns of the Obsidians when asked.
- Fixed Combat popup help to note that 'G', not 'TAB' is the default key to cycle through enemy targets.
- Fixed bug where you could detach cursor from game in Fullscreen mode
- LINUX: Fixed bug where movement controls would break in fullscreen mode
- Changed turn-ins for Statue of Virtue quest in Ardoris to use the correct drag-and-drop interface.
- Brittany Central: Added some missing materials in the scene and fixed stretched terrain textures.
- Soltown Catacombs: Updated trash pile room treasure type and changed skeletons to respawn slightly faster. Also, the scene now resets when empty.
- Brightbone Pass: Fixed stuck spot caused by jagged terrain.
- Fixed Healing Grace and Engage so they will actually work
- Offline mode: saving character on the mirror scene now succeeds
- Fixed Confusion advancement, validate combat effects
- Holtrot: All resurrection ankhs (such as the one at (-25.0, 29.7, -16.5) ) are now above ground and accessible
- Fixed icons for new pipes-fixed icon size for all pipes
- Game will now log the player's current loc to a file every 2 seconds. File is named CurrentPlayerData.txt and will be in the root folder for the game. This is for 3rd party apps that want to parse this data.
- Healing touch now only affects a single target (instead of up to 8 targets)
- Fixed PVP confirmation issues
- Adjust durability on weapons dropped in some of the highest profiting zones
- Fix Radio/Add Channel interface sorting bug
- Allow interruption of npcs during pathing towards chairs and beds.
- Shooter emote is no longer delivered as teachable
- Removing skill cap on Chaos to unblock players due to a bug in Confusion.
- Dyeing an item from the player inventory brings up the character sheet like it did in the past.
- Players will now be notified when trying to craft with an insufficient level.
- Socketing recipes will display success chance.
Known Issues:
- Some items listed in the R32 instructions are not in the game yet including:
- Merchant inventory overhauls for POT Merchants
- Blood Reliquary Bundles
- Using the Mirror on Isle of Storms can crash sometimes
- Bloom can't be disabled
- Armor Set Bonuses not working
- Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues
- Some UI text is not wrapping correctly
- Rain is coming through the roof of some buildings
- The new Targeting system still has various issues that need fixing
- Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
- Pathfinding is breaking in some houses and basements
- Local chat is failing in some situations
- Many SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
