Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here.
August 4, 2016
Build Number 455 12:30 PM
Changes:
- Fixed various exceptions and errors affecting performance
- Some fixes to improve load times
- Stars now visible again in sky
- Polished animations for /juggleknives
- Ashton in Soltown will remove the no-destroy version of the heirloom cookbook from your inventory if you somehow managed to get assigned the quest twice during its being changed over to its current state.
- Fixed issues with few armor pieces that could not be masterworked in Tailoring
- Added Heavy War Hammer Head Hammer recipe to merchants
- Now disable craft button while unable to craft the item due to the skill level requirement not being met
- NPCs on schedules now properly return to active duty once their rest period is complete. No more merchants asleep at their posts!
- Fixed Weapon Shop that was stuck inside Hilt Interior area
- Switched vendor help text to a window as it is far too long to be a pop-up message.
- Fixed a lump in the terrain in Owlshead that was blocking deco placement
- Fixed bug that allowed PVP players to harm non-pvp players and friendly NPCs under specific circumstances
- Fixed bug that made First Person camera get blurry after speaking with an NPC
- Fixed issues with lost meshes in Hilt underground
- Improved skill tooltip performance
- Desolis Underground cleaned up due to missing meshes in room decorations
- "Pick 1 Home" Reward bundles: Player Owned Town owners with Home rewards can now choose their homes in the game client instead of on the design form.
Known Issues:
- Some items listed in the R32 instructions are not in the game yet including:
- Farmer Merchant inventory overhauls for POT Merchants
- Blood Reliquary Bundles
- Using the Mirror on Isle of Storms can crash sometimes
- Bloom can't be disabled
- Armor Set Bonuses not working
- Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues
- Some UI text is not wrapping correctly
- Rain is coming through the roof of some buildings
- The new Targeting system still has various issues that need fixing
- Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
- Pathfinding is breaking in some houses and basements
- Local chat is failing in some situations
- Many SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
