Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here.
August 6, 2016
Build Number 458 10:00 AM
Changes:
- Fixed issue that was causing Network disconnections on Linux clients
- Supply Cache differential bundle for players who had already claimed Supply Cache before we increased ingredients to match "Double Starting Recipes" reward and added fuels. (for real this time apparently)
- Fix to Nyssa's lost love quest in Soltown
- Fix to Bentley's dialog in Soltown
- Etceter: Made slight adjustments to NPC schedule volumes to stop error messages.
- Performance optimizations for load times
- Removed clothing from merchants that could potentially be salvaged for more than it's worth
Known Issues:
- UI nameplates in the upper left do not appear to update to display other party members when joining a party
- Active tooltips can cause framerate loss
- Some items listed in the R32 instructions are not in the game yet including:
- Merchant inventory overhauls for POT Merchants: Most of these are complete except for Farmer Merchant
- Blood Reliquary Bundles: Some items still being built
- Using the Mirror on Isle of Storms can crash sometimes
- Bloom can't be disabled
- Armor Set Bonuses not working
- Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues
- Some UI text is not wrapping correctly
- Rain is coming through the roof of some buildings
- The new Targeting system still has various issues that need fixing
- Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
- Pathfinding is breaking in some houses and basements
- Local chat is failing in some situations
- Many SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
