November 21, 2018
Build Number 877 11:30 AM
Updates
- Elemental and magic resist potions can now be added to combat bar.
- Fix "Poison potion" reduced reagent use from subterfuge specialization.
- Fix issue with Death Shield duration with Specialization.
- Fix Cash register player vendor nameplates.
- Fixed an issue where Magic Cancellation Field would incorrectly calculate attunement.
- Fixed an issue with resource node highlighting for survey skill.
- Northwest Blackblade Mountains - put Darkstarr corpions back in.
- Fix bug that prevented picking up items via drag-and-drop in some cases.
- Solace Bridge: fix issues with water.
- Battle of Highvale: Updated some combat-related tutorial text to be skillset-agnostic.
- Battle of Solace Bridge: Updated some combat-related tutorial text to be skillset-agnostic.
- Brittany Fields - adjusted LOD settings on a bridge.
- Ardoris: Emma the barmaid now has a response for "love."
- Red Stone Dungeon - deleted erroneous geometry.
- Fixes for various Unity warnings caused by switch to Unity 2018.2.
- Sunless Barrens - extended water trigger to encompass entire seaside.
- Aerie: The "Open Arms" now uses weapon shop decorations (instead of blacksmith decorations). Henry Steel's occupation is "weaponsmith" (instead of "blacksmith") but his inventory remains the same.
- Solace Bridge: The quest from Emily in Soltown to find evidence of Quincy's fate can now be continued in both the Battle of Solace Bridge ("before") and Solace Bridge ("after") versions of the scene.
- Matchmaking and multiplayer mode switching improvements
Known Issues
- Crashes may occur when running the game in MacOS Mojave. A workaround is to launch the game with -force-glcore (which can be added to the Launch Arguments box in the launcher options)
- Elysian Illumination no longer damages undead, and has a broken range for applying heals.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Pets cannot follow players onto moving platforms.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns cannot be placed on docks.
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
