Base Game
Updated engine
Added builds for all PC platforms
Lighting changes
Player
Increased jump power
NPCs
Various NPC updates
Nuckelavee
Detection now accounts for lantern state and crouching across all checks. Lantern on = spotted from far; lantern off = short range only; crouching reduces both, with a tighter always-detect bubble at close range.
Added sound/light detection layer - if the player is moving (footsteps) or has the lantern on, Nuckelavee can hear/see them at medium-close range without needing to face them directly.
Chase now persists after losing sight - Nuckelavee heads to the last known player position for several seconds before giving up and returning to patrol.
Nuckelavee screams once when first spotting the player; resets when the chase is abandoned so it fires again next encounter.
Speed increases aggressively as Nuckelavee closes in on the player.
Gramophone interaction now plays an attack animation and pauses before turning it off, rather than instantly disabling it.
Player knockback now pushes away from Nuckelavee's position instead of always in world-X
Nuckelavee turns to face the player directly while chasing rather than only following the nav path direction.
Puzzles
Fixed unintuitive puzzle movement.
Puzzle makes more “sense” now, line up the markers in a line at the right rotation and you complete them.
