Music Update
Updates Added new title and gameplay chase music by Yeol Music. Added fresh water detection so you can evade Nuckelavee in fresh water. Updated splash screen. Nuckelavee AI tweaks

Developer posts and news about this game.

Updates Added new title and gameplay chase music by Yeol Music. Added fresh water detection so you can evade Nuckelavee in fresh water. Updated splash screen. Nuckelavee AI tweaks

Base Game Updated engine Added builds for all PC platforms Lighting changes Player Increased jump power NPCs Various NPC updates Nuckelavee Detection now accounts for lantern state and crouching across all checks. Lantern on = spotted from far; lantern off = short range only; cro

The Christmas/Festive event has ended - with an extra week live. Happy New Year from Peatfire Games!

Happy Holidays from Peatfire Games! During the rest of the month, it will snow in-game and the statues wear little santa hats. Merry Christmas and Happy new year!

Fixed grabbable item not working bug Send bugs to: [email protected]

Added sheep pile Enemy pathfinding improvements Send bugs to: [email protected]

Enemy pathfinding and detection tweaks, updated enemy attack sounds effects Report bugs: [email protected]

Added more compass markers Some visual changes Send bugs to: [email protected]

Some minor UI bugs

Some major fixes that should improve the gameplay, hope you have fun and Happy Halloween! Improved enemy AI and teleporting Fixed player spawning issue Crouching now helps you hide better Visual and lighting changes Improved changelog Fixed seagull flying Fixed blueman doing no d

The wrong depot was selected when I added the game, it was a test repo with no files! That has now been fixed, please re-install or verify files, thanks

Fixed issue where the enemy gets stuck on thin trees.

A small update has been released that fixes some teething issues after release. Please report any bugs to: [email protected] Thanks!

Hello! I've finally released my first game! I really hope you enjoy it. There will be bugs . I am continuing to work on testing, debugging and improvements, so please keep that in mind, and if you find anything crazy, please let me know: [email protected] Initial release