Next Fest is coming up, so I spent the last few weeks polishing Satelital and fixing some of the rough edges. Here's what's new:
UX and bug fixes
Added Dutch language support
New gamepad mapping to be more intuitive and easier to remember (You can check the new controls in the menu)
Separate the button for launching and landing planets to avoid triggering an unwanted behavior
Increased zoom limit
Puzzle focus level will be optimal based on the rows and columns in the puzzle to avoid too much unused space
Audio
Avoid decoding silent audio tracks (All audio tracks were being decoded even when silent, wasting CPU and causing audio stuttering in some cases.)
Avoid sudden volume spikes on some sound puzzle events
Renderer
Increased compatibility with more GPUs
Shader performance optimizations
More polishing and fixes are coming as I get Satelital ready for Next Fest! Can't wait to see how it goes!
