v0.7.8 Demo
The Demo Update 0.7.8 is finally here!
First of all, you can now open 3 packs of cards instead of 2!
That being said, this patch will be quite small in comparison to the other one.
Besides some quality of life stuff, the main gameplay changes are the new augment system, where you can level them up on the run (we still need to gather data about this so we can improve it more), and some changes to the Inferno bundle, as well as adding a new “Fireball” bundle.
We’re preparing a whole UI/UX overhaul, as well as many more Fusion monsters that will probably come in next patches, but for now, hope you enjoy the game as it is!
Don't forget to join our discord in case you wanna share your thoughts or whatever you want :) Now let's get into the patch notes:
Augments
New
Augments can now be leveled up! After picking an augment, instead of it being removed from the pool, you can pick it again to level it up.
Balance
Augments:
Boss Preparation now grants the 35 mana before the boss wave starts (before terrain expansion).
Cards:
Werewolf: Cost reduced from 30 → 26.
Worm: Cost reduced from 26 → 24.
Pain Catalyst: Now also gains +5% size after paying life.
Quality of Life
When leveling up a card, the changed values are now highlighted.
The Most Used Attribute panel (shown when picking a Prismatic card) now displays a tooltip when hovered.
Every Collection tab (Monsters, Spells, Fusions, Bosses, Charlies) now includes a tooltip explaining how to obtain that type of card.
In the Collection, you can now see how to obtain Fusion cards you have already unlocked.
UI
Improved the Shop screen.
Text & Localization
Fixed localization issues on several cards.
"Bottomless Pit" has been renamed to "Stonks".
The Starter keyword now displays a tooltip on cards that reference it.
Gameplay
The last Fusion card is now offered on Wave 31 instead of Wave 33. (Preparing for next Fusions in the upcoming patches… 👀)
Starting Bundles
Added a new Bundle named "Fireball", containing the cards that were previously part of the "Inferno" Bundle.
The "Inferno" Bundle has been reworked to focus on Inferno monsters rather than the Fireball card, including the new monster “Inferno Starfish”.
New Cards
Added lots of new cards. None of them (except for Inferno Starfish) are unlocked by default, so for now they can only be obtained through Booster Packs or Augments. They almost all have placeholder artworks (we’re working on them), in case you find them!
Inferno Starfish: On Summon: Gain +1 for each Salamander on the field. Also, draw a "Salamander" and a "Fireball".
Optimization
Some assets are now loaded after entering the menu. This should reduce startup time and prevent long black screens when launching the game or returning to the menu.
Bug Fixes
Fixed an issue where the default resolution was incorrect on 3840×2160 monitors.
Art
Added more card artworks.
Misc
Improved the victory animation by adding a loop animation when it ends.
That's all for now, next patch will be way bigger than this one, with lot of Fusions, a whole UI/UX overhaul, and more stuff. But in the meantime, have fun! :)
