Minor update, mostly fixes
A health pickup now drops after the first boss and after one of the rooms in Floor 2.
Player can no longer clip through certain corners by moving the cursor around to the opposite end of the corner.
Player can no longer doom themselves by, when out of combat, moving the cursor far away before entering a room. Previously this would close the doors, locking the player in the room but the cursor outside the room, which pretty much meant you died.
Player can no longer trap themselves in a corner and use the cursor to look potentially multiple rooms ahead outside of combat.
Chests with high tier rewards now show up as golden.
Fixed a few missing floor tiles in Floor 2.
