With MDEV this weekend, I've been pushing hard to get challenges at least to a beta preview kind of state. I've been working on the groundwork under the hood to get this going for some time, and now it's here! There's just a few of the actual challenges (I'm heading to MDEV tomorrow and started working on the actual challenges themselves today), but in the future there'll be a lot more. I also wanna potentially try to design a more linear campaign rather than just these challenges. Let me know what you think!
There's now a Challenge menu with three new Challenges: Spiders, Shooters, and the Variety Pack! Each has 5 ascending difficutlies. The lower difficulties of Spiders and Shooters are meant to be a bit of an introduction to the game, while the top difficulties are meant to be quite difficult. The hardest is the level 5 Variety Pack!
Fixes:
Bomb enemies now function correctly after a regression from enemy overhauls
Main menu buttons no longer flicker when hovered
