Fixed an issue that caused you to lose all momentum after sliding
Fixed an issue where auto-sprint wouldn’t resume sprinting when firing a gun that doesn’t let you sprint and then switching to a gun that can fire while sprinting
Elemental Cocktail now fully applies its secondary element to players
Employee inventory animations play correctly when time is paused in singleplayer
Fixed an issue where Globbler upgrades that used the globblometer before all upgrades were applied weren’t capping the globblometer at its max value
The Trident’s Tailwind upgrade now works when the Trident is in semi-auto mode
Fixed an issue where Tailwind was using the wrong value to increase your speed, making about 3x slower than it should be
Fixed an issue that caused the Jackrabbit to get stuck auto-firing when scrapping Pummeler after charging up a bunch of bullets
Fixed an issue where Hard-Light Coating was causing Unconditional Protected to activate when it wasn’t equipped
Damage Arc now displays the correct damage increase value when stacking multiple copies in Ouroboros
Tweaked Grapple Pole physics to make it a bit easier to swing in circles without flying off
Fixed an issue that caused the meteorite falling sound to keep playing if it spawned just before exiting a mission
Fixed an issue that could let side objectives spawn after the mission had been completed
The screen effect while teleporting or aborting a mission is no longer visible if your inventory is open while time is paused
UI distortion is now correctly animation when time is paused
Updated our backend environment
- News and updates
- Mycopunk
- Patch 1.6.5
Source: Steam Community (opens in a new tab)
