Dave vs Goliath
Yeah… this modifier was kind of overpowered for farming. We left it alone for a bit, but now its time has come.
After 10 abominations have dropped upgrades in a single mission, they have an increasing chance to drop a consumable item instead of an upgrade
We hope this change stops Dave vs Goliath from being by far the best farming source, while still making this modifier really useful when it appears on a mission
Upgrades
Cycler: Cycling Repairs
Increased minimum healing by 8.6%
Increased maximum healing by 60%
Cycler: Intense Reaction
Fixed an issue where this upgrade could display a different stat from what was actually applied to it. The stats on your upgrades that have already been collected won’t change, but will now be correctly displayed.
Scrapper: Stolen Nanites
Increased minimum healing by 33.3%
Glider: Nanite Return
Now correctly recharges the Rocket Salvo rather than the Wingsuit
Reduced recharge values now that it’s recharging itself
The amount of charge refunded by healing a target is now proportional to your maximum Rocket Salvo target locks
Glider: M.I.R.V.
Now reduces healing provided by rockets
Glider rockets already heal a lot, so if you’re firing 20 rockets they should probably each heal less
Glider: Heat Exchange
The amount of fuel refunded by firing a rocket is now proportional to the number of Rocket Salvo charges
Our plan with this change is to make Heat Exchange combos still really useful while making infinite flight builds a little less easy to create
Wrangler: Dash Immunity
The immunity effect no longer cancels health regeneration when applied to you
Swarm Launcher: Wait Charging + Crop Duster
Fixed an issue where Crop Duster didn’t reset Wait Charging’s damage timer
DMLR: Assist Charge
This upgrade can now only drop after Engineering Nanites has been collected
Acid Grenade: Lightspeed Material Transfer
This upgrade now correctly teleports you when the grenade despawns before hitting anything
This upgrade now works when combined with Vacuum Tube
These changes were made in a previous update but we forgot to include them in the patch notes
Misc Changes
Self-Replicating Acid Globs can now be scrapped into resources
Reduced screen distortion when taking damage while in your inventory
Broken Frame upgrades are now locked when crafted from scrap
The upgrade list no longer scrolls to the top after scrapping an upgrade
Fixed some issues that occasionally caused enemy lasers to stay in the air as magenta disks for clients.
Fixed some more issues that could sometimes bloat the player log file size with errors
Fixed enemy overclock sounds sometimes not stopping when they despawn
Upgrades that spawn on enemies now always play their sound at the correct position
Sweeping laser arms now sweep in random directions
Players are automatically loaded into the hub the first time they launch the game in the default save profile
Fixed window size resetting itself when in windowed mode
Fixed an issue where players could get stuck in a half-dead state after self-destructing while holding a heavy weapon
Added an option in the gameplay settings to translate Hashetty upgrades to english. This translates upgrades for the Carver and Globbler.
Players are guaranteed an exotic upgrade at least every 40 upgrade drops
Enemies no longer randomly teleport upwards after losing balance
Added a VSync option to the graphics settings
UI bloom default is a bit lower and the minimum value of its slider is lower
Fixed an issue that would sometimes stop players from switching targets when spectating
