Major RTS Rework Update
A lot of changes are happening with the RTS rework — from logic to visuals... pretty much everything has changed!
You can participate in the alpha testing by applying on Discord.
You'll get access to the alpha testing branch and be able to test it live and give feedback.
There won't be a tutorial yet, so I still recommend playing the current demo if systems like mining aren't clear in your mind.
🔧 About the Changes:
RTS Interior & 3D Model Improvements
Every asset has been updated. The ship's interior looks much better, and the scaling has been greatly improved.
Streamlined Resources
No more individual resources for each mineral. Instead, there are now 4 main mineral types:
Raw Metal
Raw Crystal
Raw Gas
Raw Unstable
And one more:
Nanite – Who knows what it does...?
Modules Rework
Modules now have only one function — no more recipe lists or choices.
They will keep producing as long as they are powered on.
New Storage Logic
You can now assign a target resource for each storage module.
Only one resource can be assigned at a time, allowing you to better organize what goes where.
New UI System
Modules now display interactive UI overlays showing:
Power status
Storage activity
Operational state
Building & Recycling Overhaul
Building now requires resources to be delivered before construction begins.
Recycling involves a module emptying itself first, then entering a destruction phase where it returns a portion of its building materials.
New Visuals
Tons of visual updates!
Road connections, placement confirmations, and more now reflect a true RTS vibe.
Tech Researches
All tech is fully unlocked by default for now, as the research system is still under development.
🚀 Up Next:
Space Station (at least a functioning Hangar to allow ship upgrades and loadout customization)
Early PvE — basic enemies and environmental challenges
