In the previous update I introduced racial passives and mentioned that I might experiment with class passives as well. Since many of you seemed to like the idea I decided to give them a try. Class passives are heavily focused on class fantasy and are defensive in nature, making characters more capable of surviving in their specific combat styles.
I’ve also included a small update to runewords. You can now set a specific runeword for an ability when imbuing runes, then automatically follow it up with the correct runes to build towards that runeword. This should make setting up runewords during gameplay a lot smoother.
New Class Passives
Bloodlust (Barbarian) Whenever an enemy dies, restore 5% of your maximum Health.
Survival Instinct (Hunter) Consuming a Dodge Charge restores one Movement Charge, and consuming a Movement Charge restores one Dodge Charge. This effect has a shared 3 second cooldown.
Danger Sense (Thief) Evade the next attack that is not Blocked or Dodged.This can happen once every 3 seconds.
Aura’s Protection (Oathkeeper) Maximum resistances increased by +5%.
Lunar Embrace (Acolyte of Kuu) Health Orbs also restore the same percentage of your maximum Barrier.
Borrowed Life (Necrolord) Whenever you are about to lose a Life, sacrifice a random living Ally instead and restore your Health to full. Can only happen every 30 seconds.
Other Changes
[Community Request] You can now set a Runeword when imbuing an ability with a rune, allowing you to automatically continue building toward that Runeword later.
Death Touched racial passive proc rate increased from 10% to 25%.
Added missing unlock icon for The Hidden Bazaar.
Added +5% All Resistances to Oahtkeeper class stats.
Death Touched are no longer immune to healing, but gain 75% reduced healing from all sources.
