It appears that the new Haven forces were a bit too enthusiastic about joining the fight. While I appreciate the energy, it was a bit much.
Enemy Changes
Haven Changes
- Enforcers spawn a bit less often and now also drop Plasteel.
- Armed Response now spawns less often and begins appearing 1 threat level later.
- Increased RIOT Plasteel reward
- Cruiser now drops Plasteel
Reinforcement System Changes
- More time is now allowed between reinforcement waves, giving players more breathing room.
- A stricter cap is now enforced on wave spawn locations. For example, in the Field Research mission, you should now see a maximum of about 2 active reinforcement wave points at any given time.
- The system is now stricter about preventing reinforcements from spawning too close to the player.
Balance Changes
RG-Buzzsaw
- Magazine size: 250 > 400
- Damage: 7 > 6
RG-1
- Reload Time: 3 > 2
Bug Fixes
- Fixed an issue where modded hover vehicles became uncontrollable when tank controls were enabled for mechs.
