Hey everyone!
Haven't made a devlog in a while, as I have been working on a lot of backend stuff. However, I have some things that might be good to show you. Especially, graphical stuff.
Also, the development of Blasted Dice has been going at a fairly good pace, which means, that if everything goes well, the release date should be somewhere at very start of June. I do still have a lot of things to finish, and more balance to do, but the start of June seems to be the right time to launch the game. I'll give more updates about the release date, in further devlogs!
On to the new stuff then!
All Final Enemies are Finished!
I've recently finished all enemies (except balance, that's still ongoing). Here's a few of the final enemies of the game.

New and Reworked Backgrounds
I've also finished all remaining backgrounds, and did some small touch-ups on pre-existing ones.
Ruins (Renamed to Castle Outskirts)

Palace

Golden Fields

Forest

New Revamped Tutorial
I've revamped the old tutorial. It is now much shorter and straight to the point (probably 10 times shorter now, by the way).

Completion
The backend for achievements is already done, it's just a matter of time until all achievements are added to the game, and also to Steam.
On regards to 100% completion, I've added a Star system to the game, which is also tied to the story.
As it is tied to the story, I will not talk about it much here, on these devlogs. However, here's an image that might have something to do with it!

That's about it for this devlog! Most things are done or almost there! Next devlog should be at the start of next month (May). Probably about new items, story stuff or maybe something more about 100% completion!
Anyway, good luck out there!
-Rodrigo
