Hey everyone!
Today, I bring you a brand new patch, with lots of changes and a big rework to 'The Shadows'!
Keep in mind, runs will be reset, because of the new patch.
This is all possible thanks to your feedback, so if you have any (or found some other issue), feel free to reach out via the Steam Community, our Discord, or Email.
The Shadows Rework
'The Shadows' have been reworked to now being a choice between adding initial score and initial multiplier(initial meaning before all other calculations).

This change was made due to the earlier version being much more luck dependent, leading to times where you would entirely skip it, or you would end up too focused on a build with no chance to pivot to another.
That being said, to accomodate this rework, a lot of changes to enemies, items and other aspects had to be made, which can be found below.
Enemy Changes
Yellow Fighter(round 26):
- Changed block value from 5400 to 4800.
- Changed damage value from 4200/4800/5400 to 4200/4500/4800.
Yellow Shielded Fighter(round 27):
- Changed block value from 6000 to 5100.
- Changed damage value from 6000 to 5100.
Yellow Swordsman(round 28):
- Changed damage value from 5400/6600 to 5100/5400.
Yellow Hoplite(round 29):
- Changed block value from 9000 to 7200.
- Changed damage value from 6600/7200 to 5400/6000.
The Gambler(round 30):
- Changed moveset from reroll/attack to reroll/attack/reroll.
Crimson Snake(round 31):
- Changed block value from 12000 to 10200.
- Changed damage value from 9000 to 7500.
- Changed healing percentage from 10% to 1% of max health.
Item Changes
Passives
Four-Leaf Clover
You get a random active whenever you buy a passive.
- Changed cost from 100 to 50 gold.
Change of Ways
+10 healing dice multiplier.
- Changed cost from 400 to 300 gold.
Shark Tooth
+?/100 multiplier on attacks. ? is the last block score, this round.
- Changed cost from 400 to 350 gold.
- Changed divider value from 125 to 100.
Buckler
On the first time you would be defeated, remain at 1 hp, once per round.
- Changed cost from 100 to 75 gold.
Lyre Harp
When pressing the reroll button, if you have no dice selected, you reroll all dice.
- Changed cost from 100 to 50 gold.
Coin of a True Soldier
All items in the shop are 30% cheaper.
- Changed cost from 300 to 250 gold.
Pomegranate
Heal dice heal 3x more when played.
- Changed cost from 100 to 50 gold.
Toasty
If you only have normal dice in your deck, 2x final score.
- Changed cost from 400 to 300 gold.
- Changed value from 1.5 to 2.
Red Amphora
x3 initial multiplier.
- Changed value from 4 to 3.
Lost Ways
x1.5 multiplier on up and down dice.
- Changed value from 1.6 to 1.5.
The Last Stone
+16 score on blocks.
- Changed value from 12 to 16.
Zeus' Sceptre
+1 max dice per turn (max: 4). +115 final score per enemy defeated.
- Changed value from 100 to 115.
Artemis' Quiver
+0.6 score for each die in the deck.
- Changed value from 0.3 to 0.6.
Red Herring
+3 normal dice multiplier.
- Changed value from 2 to 3.
Short Sword
+6 die face score to each die with a face not equal to 1.
- Changed value from 4 to 6.
Crimson Sword
+6 die face score to each die with a face equal to 1.
- Changed value from 4 to 6.
Alpha
x4 multiplier on 'None' combos.
- Changed value from 2 to 4.
Crimson Alpha
x4 multiplier on 'Ace' combos.
- Changed value from 2 to 4.
Cerulean Alpha
+24 score on 'None' combos.
- Changed value from 12 to 24.
Amethyst Alpha
+30 score on 'Ace' combos.
- Changed value from 12 to 30.
Actives
Asclepius' Potion
If you would be defeated, remain at 1 hp (once per use).
- Changed cost from 100 to 75 gold.
Dice Changes
Critical Dice
- Changed cost from 300 to 200 gold.
Other Changes
- Changed starting deck size from 16 to 12 dice.
- Changed dice face outcome logic on most dice.
Bug Fixes
- Fixed Artemis' Quiver and Apollo's Bow and Arrow not updating their score and multiplier values on dice deck changes.
- Fixed tooltip showing the wrong sell price for actives.
Thank you so much for playing the demo! Remember to add the game to your wishlist, if you haven't yet!
Steam Next Fest starts in less than 48 hours, so a balance patch should be released some time next week, after I get some more feedback.
Thank you for reading! Good luck out there!
-Rodrigo
