- Addressed an issue where the game would crash when transitioning from the desert to the Spirit Mountain midsection.
- The issue is suspected to be related to VT.
- All loaded layers are unloaded during the process.
- Streaming functionality for players is disabled while layers are loading.
- The game may still crash a few times initially, but it should stabilize afterward (tested on a laptop with a GTX 3060).
- Reduced VRAM usage:
- Previous: Mid to high 5GB range
- After changes: Mid 4GB to low 5GB range
Below are the updates included in this patch:
- Fixed an issue where AI stuttered when AI Tasks were executed almost simultaneously.
- Restored the start screen unintentionally removed.
- Ensured all shaders are prepared alongside the PSO cache.(It's not completely finished yet.)
- Updated boss progress bars to match the player's design.
- Adjusted overly bright effects in player attacks with attributes.
- Fixed health bar positioning issues for certain AI characters.
When I was an office worker, I didn’t have to worry about details like VRAM usage when working as part of a team, but handling everything alone has been quite challenging.
For this reason, I’m currently seeking background artists and modelers to collaborate with.
Email: [email protected] Discord(KR): https://discord.gg/GYvmFDaZ87
