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The Bleakest Keep Game Update: Balance Changes and Optimization

I hope you're all enjoying The Bleakest Keep!

The game is pretty challenging, but I am making a few changes to make some things a little easier. This update also includes some bug fixes and optimization.

Changes

  • Once you reach level 3, healing and healing potions will now only become 2.5x more expensive instead of 3x more.

  • If you pick up a weapon when low on that weapon's total type of ammo, you will be given a little bit of ammo when you pick up the weapon. Only applies to projectile, regular, and heavy weapons.

  • The Healing Revolver is now more durable.

  • One of Arachne's attacks has been slowed down.

  • Adjusted the amount of level 3 enemies.

  • Adjusted the amount of level 4 enemies.

  • Armored shotgun zombies now only deal 10 HP of damage instead of 20 HP of damage with their shotgun.

  • Werewolves now resist less damage while howling.

  • Fire will now only deal 1 HP of damage when you land on top of it after being knocked back.

  • Adjusted speed potion so it should be easier to control where you're moving while using multiple speed potions.

Bug Fixes

  • Level 3 should be much more optimized now. If you're frame rate was much lower during this level compared to the others, you should notice the improvement.

  • Melee attacks not resetting while using the hold to attack option should be fixed.

  • The Frying Pan should now be effective towards the armored shotgun zombies.

  • Vampire and werewolf eyes now change once defeated.

  • Fixed the tricky knife description incorrectly saying "active" when "activate" should be used.