Big updates for stability.
We just pushed 2 updates, one resolving instability caused by some USB peripherals.
The second switches us over to D3D9 to alleviate what should be the remainder of current known crashes.
Big updates for stability.
We just pushed 2 updates, one resolving instability caused by some USB peripherals.
The second switches us over to D3D9 to alleviate what should be the remainder of current known crashes.