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Game Update 2015041604

Features

  • New achievements for rare dino variations – time for all the hardcore hunters out there to prove just how hardcore they really are


Changes

  • T-Rex AI improvements - when hit by a bullet/arrow, it will run towards where the shot was fired from and start searching for the player
  • T-Rex AI improvements - if player is unreachable, the T-Rex will give up and go away instead of staying still in the same place
  • Added weapon slot 3 to the key mapping
  • Updated localization
  • Increased number of sounds played by every dinosaur to try to minimize sound cut offs and silent footsteps
  • Polished T Rex audio presence – illustrating that he’s scenting and searching for you with breaths, growls and snorts
  • Thunder sounds post flash – now rolls for 10 sec plus on all flashes, adding to the rumbling
  • Dawn and Dusk sounds now properly mixed in relation to time of day
  • Sound emitters for Dense Forest borders are now better mixed with Field and Swamp environment audio

Bug fixes

  • Fix for map fragments not being removed correctly
  • Fix for the inventory – it now resets after being closed
  • It’s no longer possible to go to inventory, stats, etc. from the confirm kill screen.
  • Fix for the crash that happened when players tried to use a weapon when still in loading screen
  • Players can no longer access chest / grave inventory when dead
  • You no longer get 2 kills in the statistics when harvesting a dinosaur
  • All categories of sound are now prioritized to avoid accidental drop outs because of too many sounds playing
  • Optimized channel usage based on time of day – less stress for the sound system, further minimizing probability of audio dropouts
  • Fix for broken shadows on NVidia hardware
  • Random crash fixes

In progress

  • Utahraptor AI
  • Further tweaking and polishing the dinosaurs

Discussion