Features
- New achievements for rare dino variations – time for all the hardcore hunters out there to prove just how hardcore they really are
Changes
- T-Rex AI improvements - when hit by a bullet/arrow, it will run towards where the shot was fired from and start searching for the player
- T-Rex AI improvements - if player is unreachable, the T-Rex will give up and go away instead of staying still in the same place
- Added weapon slot 3 to the key mapping
- Updated localization
- Increased number of sounds played by every dinosaur to try to minimize sound cut offs and silent footsteps
- Polished T Rex audio presence – illustrating that he’s scenting and searching for you with breaths, growls and snorts
- Thunder sounds post flash – now rolls for 10 sec plus on all flashes, adding to the rumbling
- Dawn and Dusk sounds now properly mixed in relation to time of day
- Sound emitters for Dense Forest borders are now better mixed with Field and Swamp environment audio
Bug fixes
- Fix for map fragments not being removed correctly
- Fix for the inventory – it now resets after being closed
- It’s no longer possible to go to inventory, stats, etc. from the confirm kill screen.
- Fix for the crash that happened when players tried to use a weapon when still in loading screen
- Players can no longer access chest / grave inventory when dead
- You no longer get 2 kills in the statistics when harvesting a dinosaur
- All categories of sound are now prioritized to avoid accidental drop outs because of too many sounds playing
- Optimized channel usage based on time of day – less stress for the sound system, further minimizing probability of audio dropouts
- Fix for broken shadows on NVidia hardware
- Random crash fixes
In progress
- Utahraptor AI
- Further tweaking and polishing the dinosaurs
Discussion