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Update Changes
Persistence Fixes:
Resolved an issue where previously researched services and decorations would disappear after loading a save file.
Fixed a bug where building expansion progress was lost upon reloading.
Fixed an error that caused the in-game phone to disappear after loading.
Corrected a bug that reset the current date when loading a save.
Fixed an issue where "Auto-repair" would become locked again after reloading.
Resolved a bug where time would "freeze" if a player returned to the Main Menu before loading a save.
Fixed various miscellaneous errors occurring specifically after loading save files.
NPC & AI Behavior:
VIP Clients: Fixed a random freezing issue when using certain services.
Movement: Fixed an "infinite moonwalk" glitch where customers would walk in place.
Pathfinding: Customers will no longer get stuck on decorations.
Auto Repair: Fixed an issue where Dominic would ignore certain services requiring repair.
Balance & Gameplay:
Difficulty Adjustment: Rebalanced gameplay to be slightly easier; progression should now feel faster and more fluid.
Economy: Fixed a bug where negative random events were incorrectly awarding money instead of deducting it.
UI & Localization:
Polished various minor UI details.
Renamed "Plant" to "Monstera".
Known Issues
Brazilwood: Currently does not appear in the store after being researched.
Time Scaling: Switching windows while a dialogue box is active may cause the game speed to lock at its current setting.
