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(Hotfix) Update 9 — AMD Workarounds and UI Overhaul

This update focuses on resolving issues introduced by recent AMD drivers. I don’t have direct control over these problems -- or direct access to AMD hardware -- but I’ve implemented workarounds where possible. Doing so required a significant UI rework.

Getting the game running smoothly on AMD hardware has taken priority over new content and consumed a full week of development time. Content development had already begun before these issues appeared and is still moving forward, though at a slower pace due to the urgency of these fixes. Hopefully, things will stabilize soon and there will be fewer fires to put out going forward.

Game Launcher

  • You can configure display mode and render style before the game fully launches

UI Overhaul

  • Changing a setting now opens up an option selection page. This allows for an overall description of what the setting does, and descriptions for each option. Overall this is a much more robust UI system that I plan to use going forward

Official Linux Support

  • You can now officially play Saloonery on the coolest operating systems around

Misc. Improvements

  • The game is about 30% smaller and launches faster than before
  • OpenGL rendering is no longer overwhelmingly bright. The visuals aren't as good as the other renderers, but it is now playable with that setting
  • Game defaults to DirectX12 rendering on Windows computers with AMD graphics cards